Infinite Arcane’s mana discount only comes into play in long matches, but quickly loses relevance in the ultra-late game. This explains why Wand of Dueling shouldn’t be underestimated, especially because its potential replacement is such a tricky one.
Pinging minions down (and generating a free Mana Wyrm in the process) is a strong way to shut down early aggression, until you reach the point where you chuck burn spell after burn spell at your opponent to close out the game. Hitting faces with spells is a time-honored tradition of Mages in Hearthstone, and it’s their go-to approach in Duels as well. Double Time is the no-brainer pick from pool two. With such a hyperaggressive approach, even Small Pouches or Fireshaper can get you far when picked from pool 1. A build like this can even outpace weapon-based Rogue decks when it comes to burst, and your goal is to make sure that you can disrupt your opponent’s plans long enough with cards like Mana Burn and Consume Magic to deliver the killing blow.ĭeck code: AAECAea5Aw/XuwPgvAPUyAP3yAP8yAPyyQPczAPhzgOC0APG0QPP0QP+0QPO0gOK1APZ3gMAAA=īest passive treasure: Pillage the Fallen offers free weapons to fragment enemy faces with and is therefore the best of the bunch.
Keep your curve as low as possible throughout the run and send as much damage upstairs as possible. If you play it right, Gift of the Legion can deal a Pyroblast’s worth of damage by itself. Now, your best bet is a hyper-aggressive build that can leverage your Outcast-synergistic Hero Power and starting treasure. With Rogues becoming so effective at mowing you down in a few turns, they rendered aggressive Demon Hunter strategies redundant (at least until the launch of Madness at the Darkmoon Faire). Much like Shamans, Demon Hunters were one of the best classes on the release of Duels and promptly got nerfed to oblivion, though in this case their downfall was partly influenced by what happened to another class. If you’re looking for more time to execute your gameplan, Rocket Backpacks synergizes well with Athletic Studies and Recycling can also serve as a nifty tool to help you get to the point where you can wait no longer. Its hero power helps it get more mileage out of Caltrops than any other class, while Pillage the Fallen can meaningfully help speed up the game in your favor. Unlocked Potential is a sleeper thanks to its synergies with cards as varied as Armorsmith and Grommash Hellscream, but Warrior can utilise most of the common treasures with the right build. Same goes for the Menagerie shenanigans.ĪAEBAQcPHEvSAtQEjgWRBv8H1AiNDuLMA+PMA6fOA4rQA5PQA6vUAwAAīest passive treasure: From the Swamp has incredible synergy with your starting hero power, making it a nightmare for token-based aggressive opponents to contest your board. Brewster the Brutal doesn’t do enough for seven mana in Duels-an overly expensive removal/redraw tool that does nothing Warriors can’t take care of normally. The Auto-Armaments signature treasure makes it easier to cycle through your deck to find the combo cards.
A starting deck chock full of survival tools followed by a two-turn kill setup is what you’ve got here, one greatly aided by the buff to the Warrior hero power (now down to just one mana). Greedy builds with Rattlegore are the current kings of the format. Grommash Hellscream to the face! That’s how most of your Warrior wins will conclude in Duels. Unfortunately, Band of Bees is now an ultra-rare treasure so you shouldn’t bank on finding it in pool 2. Try Cannibalism as a strong aggressive alternative. The addition of Grand Totem Eys’or to the summon pool has turned the class viable again, allowing you to build a surprisingly tall board purely out of totems.ĭeck code: AAEBAaoID/DUA+DMA/qqAvaqAuHMA+4B3+EDnM4D9c4Dp94D96oC/gWTCabRA/uqAgAAīest passive treasure: Recycling used to be a sleeper OP pick because it shuts down any burn-based strategies, and is a strong contender once again. This means you should stick with Fluctuating Totem for synergies. Primal Fusion and Thing from Below synergize well with Totem-specific strategies. Evolve can be an instant knockout punch on a wide board, while Flamewreath Faceless coupled with Lightning Bloom is a nightmarish early play. They got brutalized by a nerf, but are now primed for a comeback thanks to their strong Whispers of the Old Gods class cards.
Shamans were the pacesetters in Duels early on.